Learning a Trade: Guilds and Guildhalls

If you visit any major European city – for example – Brussels, or Amsterdam, London, or Paris, and you go to the “old city” or the “ancient quarter” in the very heart of the metropolis, chances are, you’ll stumble across all kinds of amazing, beautiful buildings. Among these buildings – are guildhalls.

Beautifully-faced guildhalls in the Dutch city of Antwerp.

Guildhalls are all over Europe. Almost every major European city was bound to have at least one – usually – several, sometimes all clustered in one place, sometimes, spread out around the city, but they are there, if you know where, and how to find them. During my trips to Europe, I was fortunate enough to see the Guildhall in London, and some of the beautiful ones in the Netherlands when I visited Amsterdam. But then, you might ask – what is a guildhall? What makes it so special? And for that matter – what the hell is a guild?

I am so glad you asked. Let’s find out together!

What exactly is a Guild?

“I say, Jeeves! What an extraordinary talent! Could one inquire as to…”
“I’m not at liberty to divulge the ingredients, sir”.
“No! Of course not! Secrets of the guild, and all that, eh?”
“Precisely, sir!”

– “Jeeves & Wooster”

A guild is defined as an organisation, or group of people, with shared interests, goals, crafts or skills, which is formed in order to protect their mutual interest, provide support to each other, and to further the improvement of their craft or interest – whatever that happens to be.

Using this definition – how far back can guilds be traced?

Believe it or not, but – thousands of years!

The first guilds – of a sort – were established in Ancient Rome, but the system of guilds that most people think about today were largely created in Medieval (476 – 1350) or Renaissance times (1350 – 1600), and they were established all over Europe, to such an extent that almost every major city was bound to have several of them – and believe it or not – guilds are still being established today – the London Worshipful Company of Art Scholars was created…in 2010!

What is a Guild For? What does it Do?

The purpose of a guild is to regulate a trade or profession, to guard and record trade or craft secrets, and to keep the trade alive. Within a particular community (say – a city), guilds regulated and certified the work done by various craftsmen or professionals within the community. In an age when knowledge was passed down from father to son, mother to daughter, master to apprentice, when records were hard to keep, and literacy was minimal – the best way to ensure that the best of the best interests of a trade or skill or profession were being both protected, regulated, and taught – was to consolidate all this knowledge into one organisation – a guild!

And this trade or profession could be literally anything – writers, weavers, tailors, silversmiths, blacksmiths, accountants, barbers…London even has a guild for taxi-drivers! Guilds existed to preserve a craft or profession’s secrets, skills and histories, and to maintain standards of professionalism, as well as to oversee the continued improvement and education of those who wished to participate in that particular craft or profession, regardless of what it actually was. The closest modern equivalent to a medieval guild is like a modern trade union, where paid-up members receive benefits and have a say in how their trade or profession is regulated, and what it will, or will not do.

How Does a Guild Operate?

When a guild was formed, it first required somewhere to call home – a guildhall, or a guildhall stand-in, if a purpose-built guildhall did not yet exist. The next thing it required was a register – a list of all its members – who they were, what their positions and skills were, and what ranks they held. In older times, these registers were laboriously written longhand by a scribe, and every update or addition required that a whole new document be created from scratch.

The next thing that a guild needed was to establish a body and hierarchy of members. Guilds were broadly broken up into craft guilds, and merchant guilds; craft guilds are the most well-known, and to enter a craft guild required a lengthy training process. This is covered below…

The Apprentice

If you wanted to be part of a guild, you needed to have a trade or craft, and join the guild which catered to that trade or craft. To earn the right to be a craftsman or tradesman, you needed to complete the necessary training and education – known as an apprenticeship. An apprentice was a novice, a student, a pupil of the craft or profession which he hoped to make his life’s work. A newbie, as we’d call it today.

Apprentices almost always started as teenagers, usually between 13-15 years of age. To be made an apprentice, or to carry out an apprenticeship, the hopeful craftsman first had to find someone to teach him the tips and tricks of the trade. To do this, he would visit the guildhall of his selected trade, and seek out someone who would be his mentor – a master craftsman who required an apprentice, and who would offer him a position. If the apprentice accepted, then a document – a Certificate of Indenture – was drawn up.

An apprentice’s Certificate of Indenture.
Note the wavy ‘indented’ line at the top of the page.

Depending on the craft or trade that the apprentice wished to enter, he might find the act of finding a master to teach him, to be easier than he might expect. It was very common for the children of master craftsmen to follow in the professions of their fathers. In this instance, the apprentice’s own father would train them in their chosen profession. In this way, generations of craftsmen could all work within a single family, and many famous craftsmen throughout history, entered their professions this way. Paul Revere, of Revolutionary War fame, was apprenticed to his father, who was a silversmith. John Harrison, the famous clockmaker, was apprenticed to his father, who was a carpenter. But just because you got to join the family business didn’t mean that you could escape the strictures of the day – you still had to fill out your certificate, sign it, and agree to it.

The certificate – colloquially known as one’s “indentures” or “indenture papers” – was a contract between the Master Craftsman, and the Apprentice. It stipulated in black and white what the Master owed his apprentice, and likewise, what the Apprentice owed the Master. Both parties would sign the indentures (there was always at least two) and then it was certified by a legal official such as a notary, judge, or a member of the guild.

Silversmith Paul Revere Junior,
holding a silver teapot

The document was then sealed, dated, and finally – torn in half. The wavy, curving lines that were made along the break in the paper was what gave the document its name – the line wasn’t straight – it was never straight – it was always ‘indented’ – wavering, irregular and erratic. This is why the documents were known as ‘indentures’. This was done deliberately so that it would be impossible for either party to create a fake agreement later on, changing any of the terms or conditions previously agreed upon, since both documents had to be presented at the same time, and they both had to match up along the same wavy, indented line when they were put together.

Apprenticeships lasted a very long time – the usual length of time was seven years. In this way, an apprentice completed his apprenticeship when he was in his early twenties. In that seven years, an apprentice was expected to learn, and be taught, all the skills and tips and tricks of his chosen trade or profession. Apprentices typically did all the grunt-work. Looking after tools, doing the simple, unskilled jobs, cleaning the workshop, lighting the fire, understanding how the implements and tools were used, and how various techniques and finishes were applied or carried out.

Near the end of their apprenticeships, to prove that they were paying attention, and actually knew what they were doing, apprentices had to pass, what we would today, call a ‘practical examination’. In this, they had to prove their skills to their master by creating what was called a ‘journeyman piece’ – this piece would incorporate all the various skills, techniques and methods that they had learned throughout their apprenticeships, and the better it was, the more likely they were to progress in their profession. Tailors had to make clothes, carpenters might make furniture, a cabinetmaker might try to build a chest of drawers, a silversmith might try to make a silver beaker or tumbler, and so on.

The point of the journeyman piece was to show that he had attained the necessary skills to move up to the next rank – that of a journeyman craftsman. If he had, then he had successfully completed his apprenticeship, and could move on upwards…

The Journeyman

The next step up for the budding craftsman was to be a journeyman. A journeyman was any craftsman or skilled tradesman who had successfully completed the contract of his indenture, and was now considered to have mastered the basics of his craft. The next thing he had to do was to gain experience. Experience was gained by working as an employee of a master craftsman. Not an apprentice – who was a student – but as an actual paid worker.

The word ‘Journeyman’ comes from the French ‘Journee’ – meaning ‘day’ – a craftsman had now advanced from being an apprentice, to being a day-labourer – someone who was literally paid per-day of work by his employer. Journeymen were more free in their work than apprentices – they could have their own families and private lives, they could own their own property and come and go from work each day as they pleased. This was in contrast with an apprentice, who typically lived with his master in his master’s house, with the master expected to feed, clothe, and house, as well as train and educate his pupil.

While journeymen were apprentices who had successfully completed their apprenticeships, they were not yet considered fully-fledged artisans in the sense that they did not have the right to employ someone else to work under them, however, a journeyman – again, unlike an apprentice – had the right to demand payment for their day’s work.

If, or when, a journeyman decided that he had had enough of working for ‘the man’, then a journeyman could, if he had the skill, apply to become a master craftsman. Just as an apprentice had to complete a journeyman piece to become a journeyman, a journeyman had to complete a masterpiece in order to become a master craftsman. However, while a journeyman piece was judged by a master, a masterpiece was not judged by another master – but by several masters!

See, the only way to actually join a guild was to prove to the master craftsmen of that guild that you deserved the privilege, and had the skills, to make it worthwhile to accept you as a member. So if you wanted to try and become a master craftsman, then your masterpiece was submitted – not to one master – but to several masters! And if they all agreed that your masterpiece really was a masterpiece – and that you had shown that you had exceptional skill – you would be granted the title of master!

The Master Craftsman

As a Master Craftsman, you were now able to carry out your desired trade as you wished. This meant that you could open your own business, hire apprentices, set your own prices, and decide what, when, why, where, and how you worked. However, there were still restrictions.

See, to be a master craftsman, you had to follow a sort of ‘Code of Conduct’, and to ensure that you did follow this code, a lot of cities insisted that any craftsman or skilled labourer working within the bounds of the city had to register themselves with the guildhall of their specific craft. So, you might be a master silversmith, but you couldn’t work as a silversmith in a city without first registering yourself as a silversmith at the city’s silversmithing guildhall.

Registering with your specific guild meant that you had to follow specific rules and regulations. While you were free to do what you wanted, more or less, you were also prevented from doing certain things – for example – you couldn’t talk about your profession – guilds existed to protect the interests of their members – and these interests included any trade or industrial secrets, processes or methods which their members carried out – so you couldn’t divulge secret recipes, or special methods or experiments – to anybody outside the guild. Punishments for doing so were surprisingly severe, and usually included some form of public humiliation.

While this might sound extreme, being a master craftsman or merchant registered with your particular guild also came with a lot of perks – paying your membership fees ensured all kinds of benefits, and guilds operated specifically to benefit their members. The very word “guild” comes from the German word “Gelt” and the Old English word “Gield” – meaning “Payment, or money”.

In this way, guilds were a sort of insurance firm or benevolent society – they provided financial assistance to help master craftsmen start up their own businesses, provided poor relief if they lost their business, shared trade secrets, and regulated working conditions.

Unsurprisingly, guilds could become extremely powerful – so much so that they could, if they desired, not pay, or pay very few – taxes – especially if the guild handled a trade or craft that was particularly important.

The Decline of the Guilds

Guilds and their guildhalls remained prominent through much of the Middle Ages (476AD – ca. 1400), the Renaissance (1400-1600) and much of the Early Modern period (ca. 1600-1800). However, by the time of the Vcitorian era, guilds started losing a lot of the prominence, power and influence that they had once held for over a thousand years. Many factors led to their eventual downfall.

Guilds carried out a lot of functions – they regulated prices, training, education, keeping of records, and countless other things – but they were also – in a sense – monopolies. If you wanted to trade as a particular craftsman or merchant within a particular city – you had to join the city guild dedicated to that craft or area of merchandise – no ifs, no buts – no join, no sell. Simple as that.

A lot of traders and craftsmen started seeing this as being detrimental to their trade – after all – why should a guildhall determine how much you can sell your stuff for? Why should it be a law that you HAD to join the guild just to trade within the city boundaries? Fair enough, they kept records and oversaw apprenticeships, but craftsmen and artisans started feeling that some guilds were simply getting too powerful for their own good, and shifting attitudes in the Victorian era saw guilds gradually decrease in power over the next hundred years.

By the mid-1800s, guilds had lost much of their power. Changing attitudes about work, and how trade and industrial secrets should be protected, sapped the guilds of their authority. Political changes such as the French Revolution of 1789, and the “Year of Revolutions” (1848), caused the guilds in many cities, sovereign states and city-states across Europe to be dissolved, and their functions taken over by modern companies and businesses, with laws enacted to cover the areas once protected or regulated by the guild system.

Guilds Today?

Guilds as we tend to think of them – as in, the Medieval European guilds, do not exist anymore. Guildhalls remain as historical landmarks and heritage protected buildings, but the organisations they housed are largely lost to history. Some organisations call themselves guilds, although this is mostly as a professional courtesy or nostalgic throwback, rather than having any actual resemblance to medieval guilds.

In London, there do still exist a number of “Worshipful Companies”, which operate similar to guilds, but the number of institutions that exist today, which are most like real medieval guilds are fast disappearing, if indeed they still exist.

 

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